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One Outs
Toua Tokuchi is an athlete by profession, but a reckless gambler at heart. On the streets of Okinawa, he uses nothing but his wits and a "fastball" peaking at a mere 134 kmph to somehow achieve 499 wins in the game of "One Outs," a simplified version of baseball between the pitcher and one batter. Amazed by Toua's unique prowess on the mound, veteran slugger Hiromichi Kojima artfully scouts the pitcher for his long unsuccessful team, the Saikyou Saitama Lycaons. Kojima desperately hopes Toua will lead them to the championship; however, Tsuneo Saikawa, the mercenary owner of the Lycaons, sees the vastly talented pitcher as a threat to the income generated by the team. Rising to the challenge of swaying the owner, Toua suggests a one-of-a-kind "One Outs" contract: every out Toua pitches will earn him five million yen, but with every run he gives up, he will lose fifty million yen. Adapted from the manga by Shinobu Kaitani of Liar Game fame, One Outs documents the intense psychological battles between Toua and those around him. With millions of yen at stake, can a pitcher who has done nothing but gamble in a head-to-head imitation of baseball finally lead a real baseball team to victory? [Written by MAL Rewrite]
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Haikyuu To The Top 2nd Season
Once called a fallen powerhouse and known as "Flightless Crows," Karasuno High School has finally taken flight at nationals. With a comprehensive performance against Tsubakihara Academy in their first match, the team is now facing its toughest opponent yet: the runners-up of the last Spring Tournament, Inarizaki High School. Furthermore, dealing with the formidable twin Miya brothers only makes things more difficult for Karasuno. As soon as the match begins, Karasuno is overwhelmed by all the noise and jeers from the supporters of Inarizaki High but rekindles its strength thanks to its own loyal fans. Karasuno also gains some momentum by utilizing an attack centered on Shouyou Hinata, but the eccentric play of Atsumu and Osamu Miya delivers an unexpected blow that leaves their opponent astounded. Things are bound to get intense as the match progresses between these two teams. Will Karasuno be able to defeat Inarizaki High and overcome the hurdles that threaten its pursuit to the top? [Written by MAL Rewrite]
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Hoshiai No Sora
Constantly outperformed by the girls' club, the boys' soft tennis club faces disbandment due to their poor skills and lack of positive results in matches. In desperate need of members, Toma Shinjou is looking to recruit capable players, but he fails to scout anyone. Enter Maki Katsuragi, a new transfer student who demonstrates great reflexes when he catches a stray cat in his classroom, instantly capturing Toma's attention. With his interest piqued, Toma ambitiously asks Maki to join the boys' team but is quickly rejected, as Maki doesn't wish to join any clubs. Toma refuses to back down and ends up persuading Maki—only under the condition that Toma will pay him for his participation and cover other club expenses. As Maki joins the team, his incredible form and quick learning allow him to immediately outshine the rest of the team. Although this gives rise to conflict among the boys, Maki challenges and pushes his fellow team members to not only keep up with his seemingly natural talent, but also drive them to devote themselves to the game they once neglected. This story focuses on the potential of the boys' soft tennis club and their discovery of their own capability, while also enduring personal hardships and dealing with the darker side of growing up in middle school. [Written by MAL Rewrite]
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Chihayafuru
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up. Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own. [Written by MAL Rewrite]
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